Lost Souls: Free Text-Based RPG
Home » Changelog » Page 140 » Entry #7091

System Changelog Entry #7091

Summary introduced field effect properties to OIA personal enchantments.
Rated Importance
2 raters
Rated Value
2 raters
Type content revision
By Starhound
When May 19 2017 1:17 PM
Description made it so that most of OIA enchantments now act as a unbound, aura armour type using armour()->set_field_effect(True); meaning they will provide a small amount of absorbption now.
Reason chaos reworked how these effects are applied and handled so obviously we should be using it.
Result OIA can mitigate a small amount of damage through just the usage of their personal enchantments.
Projects Ordo Ignis Aeternis
Version not updated

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.005s