Lost Souls: Free Text-Based RPG
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System Changelog Entry #2623

Summary jacked up adventurer specs by factor of 5
Rated Importance
2 raters
Rated Value
2 raters
Type content revision
By Twilight
When May 15 2007 1:51 PM
Description adventurers now get specialty access 10 to all the skills they previously got specialty access 2 to.
Reason was thinking about our lack of a generic fighter guild, got to thinking about other stuff, etc.
Result the result is that adventurers are now a playable starting guild. the idea is that you haven't chosen any sort of devotional path yet, and while it may be hard to get training (and impossible to get certain magical/esoteric skills, etc.), you can do whatever you want. this also conceivably makes it possible to focus on an association rather than just a guild by giving you good auxiliary options from the getgo.
Projects Adventurer's Guild
Version not updated

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