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System Changelog Entry #2965
Summary | keyed weapon degradation to kineticity of damage |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Jul 15 2007 11:53 PM |
Description | made it so how much damage a weapon takes from being employed in combat depends on how much of the damage it's doing is kinetic in nature |
Reason | things that do weird damage types are generally not as much about being slammed into the target with maximum force, so it's sensible for them to not get as messed up by use |
Result | weapons that do special weird magical damage types will generally take less damage from doing so |
Version | lib revision incremented to Ain Soph 2.2.357 |
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