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System Changelog Entry #6676

Summary minor warbreaker QoL changes
Rated Importance
1 rater
Rated Value
1 rater
Type content revision
By Marcosy
When Nov 22 2016 10:36 AM
Description starshadow smite's cooldown has been effectively removed (since it was already gated primarily by energy costs), and starshadow aura now persists as long as one's starshadow blade is present (rather than requiring the blade to be wielded).
Reason movement aura power interacted poorly with having to wield a weapon constantly, which really cripples movement speed
Result movement aura power might suck less, starshadow smite might be slightly more useful
Projects Warbreakers
Version not updated

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