Lost Souls: Free Text-Based RPG
Home » Changelog » Page 148 » Entry #7366

System Changelog Entry #7366

Summary switched resistance messages from imprecise to precise
Rated Importance
1 rater
Rated Value
1 rater
Type lib revision
By Twilight
When Mar 18 2018 11:21 AM
Description apparently resistance messages have two options, precise and imprecise. precise was neve called anywhere on the mud. i switched the default to precise, tentatively
Reason ordinary language visibility into combat mechanics is a generally a good thing, as an alternative to either seeing numbers directly or just having effects be opaque
Result resistance messages (severely affected, barely affected, etc.) will be more precise
Version lib revision incremented to Ain Soph 2.12.157

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s