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System Changelog Entry #3819
| Summary | added contact area size as a damage factor |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | Jun 27 2008 1:18 AM |
| Description | Made the 'contact area size' of attacks add to their damage rating; this is effectively the size of the attack or the size of the target, whichever is lower. |
| Reason | Modeling things with some degree of correctness. |
| Result | What this reflects is that, for example, a zuth being hit by a dispersed attack like a fireball is going to come into contact with considerably more of the damage-causing influence than a human hit by the same fireball; there's more real estate on the zuth to get hit. |
| Version | lib revision incremented to Ain Soph 2.2.836 |
© 2008-2012 Lost Souls, a free text-based RPG
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