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System Changelog Entry #3560
| Summary | changed the way multiple weapon skills are handled |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | Mar 4 2008 8:55 PM |
| Description | Changed the way the weapon skill mappings work so that instead of specifying the weights for calculating a weighted average, they're simply specifying multiplicative factors, so if your weapon type is 0.6 sword and 0.6 dagger, that applies 60% of each skill, so if you have 300 skill in both you have a rating of 360 instead of a rating of 300 as it would've been before. |
| Reason | Since multiple skills are already a disadvantage, there's a need for that to be balanced out. |
| Result | Someone using a multiple-skill weapon who is very skilled in all of the relevant skills will have better performance than someone of the same skill in a single-skill weapon. |
| Version | lib revision incremented to Ain Soph 2.2.704 |
© 2008-2012 Lost Souls, a free text-based RPG
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