Lost Souls: Free Text-Based RPG
Home » Changelog » Page 15 » Entry #2904

System Changelog Entry #2904

^
#
|<
<<
>>
>|
Summary condensed Losthaven Adventurer's Guild
Rated Importance
2.5
2 raters
**+
Rated Value
4.5
2 raters
****+
Type content revision
By Chaos
When Jul 7 2007 2:18 PM
Description returned Losthaven Adventurer's Guild to being a single room (plus the storeroom you're not exactly meant to go to)
Reason having this gratuitously larger-than-it-needs-to-be building, with annoying and confusing cw/ccw directions, whose size serves only to spread out an absolutely minimal set of mostly-unimportant functionality, be the most common location for starting newbies was, well, remarkably stupid and self-destructive for the MUD
Result Losthaven adventurer's guild is simple and straightforward -- oh, and getting from it to Losthaven is *easy* because you just *go south*
Projects Losthaven
Version not updated

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s