not logged in
log in
log in
System Changelog Entry #7499
| Summary | cut the amount of mobs in Shrieking Siren by 1/2 |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content revision |
| By | Starhound |
| When | Dec 2 2018 5:43 PM |
| Description | lowered the amount of mobs that load in this area by about 50%. |
| Reason | a player was able to maintain combat with a large group of mobs from this area in an effort to tick achievements, subsequently causing massive on-going lag. npcs of such type are not needed in such density. |
| Result | less perpetual combat hax and related lag, an area with about 25 rooms wont spawn 80 mobs. |
| Projects | Shrieking Siren |
| Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s
