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System Changelog Entry #8638
| Summary | Energeia kephale stores the distribution of possible damage models on the base object and uses that instead of generating this every clone |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content bug fix |
| By | Aeriella |
| When | May 21 2026 2:06 PM |
| Description | Updated energeia kephale to store a damage type distribution table on its base object so this information can be quickly pulled and used to generate cloned objects. Previously, cloning the kephale object took around 0.50 seconds because of the need to regenerate this table each time a clone happens (despite this table not really changing ever). Now, these take around 0.006 seconds to clone. |
| Reason | No object should take half a second to clone. |
| Result | An infinitesimal improvement to our lag profile, but an improvement nonetheless. |
| Projects | Xintatlaa |
| Version | not updated |
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