Lost Souls: Free Text-Based RPG
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System Changelog Entry #6925

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Summary fixed memory leak in event system
Rated Importance
4.0
3 raters
****
Rated Value
4.3
3 raters
****+
Type lib bug fix
By Chaos
When Apr 13 2017 4:39 AM
Description Fixed a condition in what any industry-standards-aware software developer would call our event system, and which we call our hooks system, that caused processing of any event that used a mapping data structure to leak memory. (This was particularly noticeable for collaterally causing Exoma room clones to leak.)
Reason
Result Yet more nobly failing to shoot ourselves directly in the foot. Also, hook context descriptors are no longer available in the "context" key of mapping event data structures; I probably could've saved that functionality, but it's asking for trouble and nobody was using it, so I didn't bother.
Version lib revision incremented to Ain Soph 2.11.376

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