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System Changelog Entry #2623
Summary | jacked up adventurer specs by factor of 5 |
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Rated Importance | |
Rated Value | |
Type | content revision |
By | Twilight |
When | May 15 2007 1:51 PM |
Description | adventurers now get specialty access 10 to all the skills they previously got specialty access 2 to. |
Reason | was thinking about our lack of a generic fighter guild, got to thinking about other stuff, etc. |
Result | the result is that adventurers are now a playable starting guild. the idea is that you haven't chosen any sort of devotional path yet, and while it may be hard to get training (and impossible to get certain magical/esoteric skills, etc.), you can do whatever you want. this also conceivably makes it possible to focus on an association rather than just a guild by giving you good auxiliary options from the getgo. |
Projects | Adventurer's Guild |
Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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