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System Changelog Entry #5533
| Summary | made all items resize when composition elements are added or removed |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | Oct 23 2013 5:06 PM |
| Description | Previously, the way objects behaved when compositional elements were added or removed (example: a flux weapon activating and deactivating), the core mechanics would try to keep the object's size the same and tweak the elements to match, *unless* the object appeared to be using a "default" shape, in which case it would resize the object's shape to match the volume dictated by its individual parts. Now, it just always resizes the object. This is most relevant to devs; for why I am making it viewable by players, see "Result". |
| Reason | The never-ending battle to try to get these core configuration mechanics doing what we actually want in a predictable and controllable fashion. |
| Result | Most likely, some random things somewhere BREAK INCREDIBLY DRAMATICALLY and we wind up with twenty kilometer long swords or something. |
| Version | lib revision incremented to Ain Soph 2.7.35 |
© 2008-2012 Lost Souls, a free text-based RPG
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