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System Changelog Entry #3472
| Summary | modified armour absorption (armour class) function radically to include size |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Twilight |
| When | Jan 16 2008 6:07 AM |
| Description | the size of an armour now affects how good it is at absorbing stuff. stuff smaller than human will receive a small penalty. much more noticable is that stuff larger than human-sized will receive a very large absorption bonus; thick armours for very large things are now incomparably better than anything human-sized. this may change quite a bit as i test the balance out... |
| Reason | (a) it makes sense; big things wearing two-inch thick iron armour should be walking tanks, and (b) large-sized things really need to be better, especially at the player level |
| Result | hitting a heavily armoured ogre isn't going to do much |
| Version | lib revision incremented to Ain Soph 2.2.666 |
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