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System Changelog Entry #4887
| Summary | pathfinding schedule management | 
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib expansion | 
| By | Chaos | 
| When | Jan 28 2011 4:58 AM | 
| Description | Set up mechanics that make the CPU impact of pathfinding more manageable. (If you have any interest in the A* module at http://lostsouls.org/grimoire_astar this involved publishing a new version of it.) | 
| Reason | It needed to be more manageable. | 
| Result | Pathfinding should be limited to a time allocation of about 0.2 seconds every 2 seconds. This may make long-distance pathfinding even more spectacularly slow, but it will at least keep the MUD from grinding to a halt because of numerous pathfinding sub-jobs being spawned. | 
| Version | lib revision incremented to Ain Soph 2.3.282 | 
© 2008-2012 Lost Souls, a free text-based RPG
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