Lost Souls: Free Text-Based RPG
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System Changelog Entry #6910

Summary radically changed calculation of process interrupts from combat
Rated Importance
3 raters
Rated Value
3 raters
Type lib revision
By Chaos
When Apr 8 2017 3:14 PM
Description Previously, the difficulty of resisting a process interrupt from combat was based on the number of opponents you were nominally in combat with. Reworked it so that it starts with a small amount for being in combat at all, then adds a full measure of difficulty for each opponent who is actually attacking you as their current primary target, plus a smaller amount for any opponents who have attack scatter, based on the likelihood of any given scattered attack actually being directed toward you.
Result Combat process interrupts take into account the effects of things like being succored and so on in a much more fair fashion.
Version lib revision incremented to Ain Soph 2.11.369

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