Lost Souls: Free Text-Based RPG
Home » Changelog » Page 137 » Entry #7005

System Changelog Entry #7005

^
#
|<
<<
>>
>|
Summary refined armour wear/remove activity costs
Rated Importance
3.0
3 raters
***
Rated Value
3.7
3 raters
***+
Type lib revision
By Chaos
When Apr 30 2017 3:53 AM
Description The activity cost to wear or remove armour was extremely rough, essentially just scaling with the number of items you were equipping or unequipping. Reworked this to a mechanism that assigns equip and unequip costs based on the limbs a piece of armour can cover and the particular exigencies of armouring the various limb types.
Reason
Result Armour mostly costs more to equip or unequip (though it doesn't run on a process yet, so the significance of high activity costs on these actions is limited for the moment), though in some cases, most noticeably single-limb accessories, it is lower.
Version lib revision incremented to Ain Soph 2.12.20

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.005s