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System Changelog Entry #5437
| Summary | rewrote notctids, kineitids, and dactids |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content revision |
| By | Twilight |
| When | Aug 1 2013 4:45 PM |
| Description | noctids, kineitids, and dactids no longer do order damage or execute effects based on storing energy. dactids now give you a bonus to attacking and deflecting with a weapon (or limb attack) executed using the dactid-wearing hand. noctids now give you additional spirit on autoheal. kineitids now operate like many shield mechanisms in FPSs: they will absorb a certain amount of incoming damage, and rapidly replenish outside of combat. the quality of all of these effects is determined solely by your order favor. |
| Reason | the old mechanic was horrible code, and i like these effects better |
| Result | better wikspiskian weaves. i THINK old versions will work, but new ones might be better anyway, so think about getting new versions. |
| Projects | Armaments of Calibra |
| Version | world revision incremented to Lost Souls 0.3.9 |
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