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System Changelog Entry #8571

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Summary speed calculation refactor
Rated Importance
unrated
Rated Value
unrated
Type lib revision
By Starhound
When Dec 8 2025 11:30 PM
Description altered the calculate_speed function to be a more advanced linear formula that permits higher scaling with a soft cap logic component which is composed of an asymptotic squeeze, a power squeeze, and then a bleed aspect for break through to higher speed values during situational events (buffs like ozm windspeed, etc). this means everyone slightly got a larger bump is normal speed values and there should be more of a range in progression of your activity related stats to your speed rating. bulk remains to be a key negative factor in speed reduction. a simple way of boiling it down is for every 100 effective quickness skill, thats about +5 speed untill the soft cap when only 20% starts applying.
Reason everyone was unhappy because we dont have the manpower to balance all our content around 40 speed being the tops
Result speed values tentatively balanced, new formula is well documented and input ranges from 0-1500 are expected.
Version lib revision incremented to Ain Soph 2.16.4, world revision incremented to Lost Souls 0.17.11

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