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System Changelog Entry #4365
Summary | traveler challenge revisions |
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Rated Importance | |
Rated Value | |
Type | content revision |
By | Twilight |
When | Jun 8 2009 4:42 PM |
Description | challenges 1) now give an append to your score, reminding you of what they are and how to complete them, 2) will give you gradual notifications as you complete them if it's the sort of thing that can be done percentage-wise (like exploration notifies you), 3) will scale their penalties to your existing abilities in the areas penalized (i.e. 90% of your strength, or whatever). and finally 4) the experience requirement is no longer just plain level / 2, but that with some diminishing returns. you won't notice this unless you're pretty high level, and then it makes it easier. (zerth went from needing 1.1 million to needing 300k, for example) |
Reason | wanted things to scale better at various levels. its still easier if you join at low levels, but now it's possible to start at high levels, and you won't be totally fucked over by frailty and such at low levels |
Result | see reason |
Projects | Travelers |
Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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