Lost Souls: Free Text-Based RPG
Home » Changelog » Page 55 » Entry #4365

System Changelog Entry #4365

^
#
|<
<<
>>
>|
Summary traveler challenge revisions
Rated Importance
2.5
2 raters
**+
Rated Value
5.0
2 raters
*****
Type content revision
By Twilight
When Jun 8 2009 4:42 PM
Description challenges 1) now give an append to your score, reminding you of what they are and how to complete them, 2) will give you gradual notifications as you complete them if it's the sort of thing that can be done percentage-wise (like exploration notifies you), 3) will scale their penalties to your existing abilities in the areas penalized (i.e. 90% of your strength, or whatever). and finally 4) the experience requirement is no longer just plain level / 2, but that with some diminishing returns. you won't notice this unless you're pretty high level, and then it makes it easier. (zerth went from needing 1.1 million to needing 300k, for example)
Reason wanted things to scale better at various levels. its still easier if you join at low levels, but now it's possible to start at high levels, and you won't be totally fucked over by frailty and such at low levels
Result see reason
Projects Travelers
Version not updated

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.006s