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System Changelog Entry #7031
| Summary | updated OIA attack spells and defensive auras |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content bug fix |
| By | Marcosy |
| When | May 3 2017 10:43 AM |
| Description | some OIA attack spells were using Special_Attack_Scaled_Power very incorrectly, resulting in the spells always having very weak power - resolved this. Additionally, some auras which were only intended to grant skill or trait bonuses had incorrectly-set armour settings which made them prevent damage as if they were layered suits of full platemail armour, and heat wave aura was granting a truly bizarre set of resistances which were canceling each other out. Fixed all of these. |
| Reason | very wrong things, like whoa |
| Result | oia can blow stuff up better now and their armour can be tuned appropriately without having to account for 100+ points of secret invisble armour they might or might not have |
| Projects | Ordo Ignis Aeternis |
| Version | not updated |
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