Lost Souls: Free Text-Based RPG
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System Changelog Entry #8646

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Summary Updated Spencer's lifesaving hook
Rated Importance
unrated
Rated Value
unrated
Type content revision
By Aeriella
When Jun 8 2026 11:41 AM
Description Updated Spencer's lifesaving logic to make him a bit more killable. The previous logic required a confluence of two conditions to render spencer killable, but the fail_die hook would only perform an action if one of the two conditions was false, meaning that Spencer could become mort-locked (mortally wounded, limbless, and unable to be killed) under certain conditions. Changing the can_die condition to test one thing or the other in the alternate seems a lot more sensible and is probably how this ought to have been written.
Reason Lifesaving is fine in general but this implementation ignored some significant guardrails.
Result Spencer is still weirdly unkillable, but at least is less so now.
Projects Leah's Hill
Version world revision incremented to Lost Souls 0.18.5

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